Saturday, 15 May 2021

Defining a Complete Reference Architecture to Help Accelerate full-scale adoption of Augmented Reality

By Ms. Muriel Deschanel, Augmented Reality Framework (ARF) ISG Chair, ETSI, Standardization Director at b<>com
Wednesday 01 July 20

We are set to see an increasing prevalence of augmented reality (AR) within our society in the years ahead, with opportunities opening up in various different sectors to place spatially-registered digital content (of either a 2D or 3D nature) into real world scenarios

A report compiled by respected analyst firm Technavio estimates that the worldwide AR market will grow by over $70 billion between now and 2024.&nbsp;&nbsp; &nbsp; There are a plethora of potential use cases that AR is likely to enable in the years ahead. In an educational environment, AR could be used to help capture pupils&rsquo; imagination - allowing them to visualise things that are perhaps too complicated for teachers to explain verbally. There are, likewise, many benefits it offers in terms of training, with the wearing of AR headsets permitting staff or apprentices to practice operating items of equipment, carrying out maintenance/repair work, or undertaking other tasks that could have serious costs or safety implications if they were being done for real at that stage. There are also a wealth of possibilities for AR when it comes to product design and architecture, enabling form to be better matched with function before any physical prototypes or mock-ups are started on. Studies have even shown AR to have great value in the treatment of severe psychological trauma. Elsewhere opportunities are already being acted upon in areas like retail, interactive museum exhibitions, entertainment, gaming and healthcare, to name just a few. &nbsp; The imminent roll-out of initial 5G mobile communication infrastructure will be a major catalyst in accelerating the progression of AR …

A report compiled by respected analyst firm Technavio estimates that the worldwide AR market will grow by over $70 billion between now and 2024.&nbsp;&nbsp; &nbsp; There are a plethora of potential use cases that AR is likely to enable in the years ahead. In an educational environment, AR could be used to help capture pupils&rsquo; imagination - allowing them to visualise things that are perhaps too complicated for teachers to explain verbally. There are, likewise, many benefits it offers in terms of training, with the wearing of AR headsets permitting staff or apprentices to practice operating items of equipment, carrying out maintenance/repair work, or undertaking other tasks that could have serious costs or safety implications if they were being done for real at that stage. There are also a wealth of possibilities for AR when it comes to product design and architecture, enabling form to be better matched with function before any physical prototypes or mock-ups are started on. Studies have even shown AR to have great value in the treatment of severe psychological trauma. Elsewhere opportunities are already being acted upon in areas like retail, interactive museum exhibitions, entertainment, gaming and healthcare, to name just a few. &nbsp; The imminent roll-out of initial 5G mobile communication infrastructure will be a major catalyst in accelerating the progression of AR …

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